There are also performance improvements to Geometry Nodes in general, with memory usage reduced by “at least 25%”, and speed boosts of “at least 10x” when converting between geometry types.Ģ. Simulations can be cached or baked to disk via a new Simulation Nodes panel in the physics tab in the Properties Editor, although baking is limited in the initial release, and has a number of known limitations. Official demo files cover particle systems, geometry fracturing, 2D effects and even soft-body dynamics of a pudding (shown above), while user-created demos range from flocking sims to procedural animation.
Undoubtedly the most-hyped – and also one of the most-delayed – new feature in Blender 3.6 is initial support for simulations in the Geometry Nodes toolset.Ī goal even before the toolset was first introduced in Blender 2.92, the change moves Geometry Nodes from being a procedural modelling and object scattering system to being a node-based effects system.Īlthough it still has a very long way to go before it becomes a practical alternative to tools like Houdini, the simulation nodes are already capable of a reasonable range of effects. Support for simulations in Geometry Nodes